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The Badlands

Location
The Badlands are a huge area running Aftward of the Farrago and Kharkosanth Frontier, and Coreward of the Core Commonwealth and Bjaki Federation. Spinward, they butt up to the Cold Frontier. Harsh, stormy, dangerous, disrupted, and unpredictable, the Badlands are home to worlds scattered between radiation storms and strange cosmic phenomena that make travel dangerous. An exceptional area for studying violent astrological phenomena, it is often a less than desirable place to live.

Political
The Badlands are sparsely populated but not uninhabited. Being intrinsically dangerous and difficult to travel, they are typically inhabited by fugitives, the abandoned, anyone looking to get lost, and those looking to make big money from big danger.

Trade & Technology
Trade in the Badlands is limited to non-existent. Markets are small and isolated and local technology limitations make trade a difficult and dangerous proposition. Technology and trade goods are occasionally imported by private merchants on high-risk speculative runs, though the major galactic empires and corporations have little use for the limited market potential in the Badlands.

Technology in the Badlands tends to be somewhat backwater, dated, and threadbare. The limited technology in turn makes trade more difficult between worlds. Because trade is difficult, the spread of technology tends to be limited. The whole sector tends to stagnate in isolated pockets of civilization, individual societies tending to their own unique development curves derived from or maintained from original settler cultures. Development is slow.

History
For the Badlands, the pre-historic Dark Age was not so much an inconvenience as a modern, everyday occurrence. The Badlands are dotted with worlds settled with good intentions and hurriedly abandoned due to the harsh inconvenience of the area. There are examples of worlds colonized and abandoned by Humans, Bjaki, Iliene, and Makkuth.