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Factions
The
inhabitants of Saleen can be roughly and somewhat inaccurately
grouped into “arrivals” and “natives”.
Arrivals
are "relatively new" to Saleen, although their
presence still goes back many generations. Arrivals tend to
remember technological ways and would have a reasonable
ability to figure out how to use it if it was dumped in their
lap. Arrivals generally have some sense of how their ancestors
arrived and how their town was founded.
Natives
have “always just been there”. They are ancestors of
prehistoric settlers and explorers from unknown days of space
exploration, some as long ago as prehistoric times before
modern records begin. Their original empire and species are
generally indeterminate. They have been on Saleen long enough
that they have generally lost all contact with technology and
may have even begun to replace it with technologies of their
own devising. They may have been around long enough to
“evolve”, changing slightly from their original form due
to natural selection or environmental factors. Obviously, no
one has time to grow wings but they may be taller and thinner
or have darkened skin pigmentation compared to their race of
origin.
Angels
Orbital Station |
Hanging in
orbit around Saleen, the Angels are the descendants of
original settlers stranded on an orbital station when
the planet was abandoned by the civilized empires. |
CragSquall
Army
Beredin |
Ayan-Ganya is
a very charismatic madman who has built an army of
devout followers and intends to rule the world. The
CragSquall army is aggressive and warlike, not allowing
their lack of advanced technologies curtail their
attacks on just about every major civilization on Saleen. |
The Diarmiad
Everywhere |
A strange, secretive
organization that worships the Dark Walkers, ancient
beings of destruction and chaos that legend says tore
apart prehistoric galactic civilization. The Diarmiad live
in covens in every corner of Saleen, though they are
seldom visible, working in the background to manipulate
local affairs to further their mysterious ends. Extremely
hierarchal and protective of their "ancient lores", even
their own members often know little of their true
motivations. |
Exemplars
Everywhere |
A
"white war order" that lives under a strong warrior code
dedicated to helping and defending the poor, the weak, and
the oppressed. Originally a hereditary group descended
from a crashed rescue mission, the Exemplars now recruit
all ages from the general population. They often set up
large facilities in major towns and each chapter will have
a slightly outlook on the Exemplar history and goals. |
Hillyers
Beredin |
Descended from
a crashed scientific mission to Saleen, the Hillyers
managed to save a variety of technology from their craft
and have diligently passed their scientific knowledge from
generation to generation. Centered around the ancient
ruins of their crashed starship, the Hillyers established
the fortified town of Calamity Hill. They still maintain
some of the on-board technologies including the antimatter
generator and reactor. The Hillyers often travel Saleen,
both learning and spreading technology wherever they go. |
Iliene
Joryssa |
There
a number of Iliene
and Balithrim
on-planet from several crashes and failed settlements
through the ages. In their normal society, they share an
empathic bond with their fellows, which creates a
reassuring psychic “background buzz”. The isolation and
“silence” due to their limited numbers on-planet has
driven them all a bit crazy, shaking their calm faith. The
Iliene and Balithrim tend to band together locally to
reinforce their psychic noise, which has grown a bit
urgent and crackly with their isolation and instability. |
Kracies
Everywhere |
A highly
secretive, manipulative organization rumored to perform
secret rites and sacrifices in exchange for personal power
from their dark gods. Little is known of them beyond
whispered rumors and conjecture and many don't believe
they really exist. |
Lorringil
Everywhere |
Lorringil is a familial organization of legendary power
and repute. They have spent generations amassing power by
manipulating the people and trade system of Saleen,
playing off towns and factions against one another in an
attempt to garner power and control above all else. They
manipulate and plot, using communication, deception, and
subtle control of resources and politics. They are
fantastically rich and powerful, inaccessible,
manipulative, aloof, and secretive. Lorringil tends to
remain completely unseen and would be almost mythical if
were not for their quietly obvious Lorringil Halls that
appear in every major town. |
Mangelta Union
Beredin |
A small,
progressive federation of three towns dedicated to
bringing progress and structure to the world. They have
good farmland, a strong central government and the army to
back it up, and relatively reliable power from an ancient
fusion generator. The Union is a comfortable place to live
if one is more concerned with stability than personal
freedoms. |
Pavayar Tribe
Beredin |
The Pavayar
tribe are a "native" race and, based on physical
appearance, are apparently evolved from Bjaki. They are
slightly taller and more tightly muscled than their
apparent progenitors and live a simple, highly ordered
life of hunting, farming, and trade. Though not
aggressive, the Pavayar are extremely capable and
determined warriors. |
Ridgerunners
Beredin |
A loose affiliate of activists that fight against the
power and control of the Mangelta Union. They live in a
relatively wild state in the Ridgemaze, moving between
caves and temporary camps to help prevent discovery. .
They support and help the poor and oppressed and organize
raids to disrupt the flow of goods between the members of
the Union. Their primary interests are human rights and
the cessation of Mangeltan mining activities in the
Ridgemaze. |
Sendarim
Everywhere |
The
descendants of the original Core Commonwealth attempt to
settle Saleen. Their colony on Joryssa was repeatedly torn
apart by natural disasters and ill fortune, regardless of
where they moved it. They eventually grew to embrace and
revere the wild and chaotic nature of Saleen and have
become a completely nomadic culture, composed of separate
clans that wander the extents of their world, never
conceiving that the destination could be more important
than the journey. |
Southern Air
Caravan
Beredin |
An independently run fleet of dirigibles that run between
the civilized towns on the southern coast of Beredin. They
carry passengers and cargo for a price. The SAC maintains
moorings outside of the towns at which they stop, where
cargo and passengers are offloaded. They also maintain
lodging houses inside town where their members can stay
for free and passengers can stay for a price. |
Taangata
Beredin |
An isolated northern “native” tribe, left with only tales
of the ancients who had advanced technology and a better
life among the stars. Their mythology says that the
technology was taken from them by the gods for the
misdeeds of their ancestors. After generations, the gods
deemed it was time for them to have the technology back
and sent it for them crashing from the sky. The technology
was stolen by the other new tribes that suddenly appeared
on Saleen. They worship technology like it was magic,
seeking to capture it at any cost. They don't understand
it, treating it reverently and ceremonially. Their young,
strong warriors often go on pilgrimages, wandering the
face of the planet in search of artifacts and knowledge.
They gather these artifacts and bring them back to their
central temple, where their Shamans study them and decree
their purpose and use in the tribe. |
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