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Guns
 The numbers indicate a "tech level" corresponding to the History section.
Autocannon 2 A multi-barreled weapon that produces a shower of projectiles. The barrels may be fired singly or multiply in sequence. The projectiles may rely on mass and speed for damage or may incorporate small explosive or plasma charges for an extra punch. Can be used effectively as a spray to combat incoming missiles or fighters. 
BioCannon 4 A favourite weapon of the Vrudok, the biocannon fires large, undirected shells full of toxins or bacteria which will infect and corrupt a planet's ecosystem. Handy for clearing away pesky natives and annoying indigenous lifeforms before exploiting a planet's juicy natural resources.
Magnum 4 Developed by Azatlath Advanced Construction, the Magnum is crude but exceptionally effective. The Magnum, fundamentally, is a big gun that fires massive, unguided rockets. A variety of warheads can be purchased in compatible shell casings which, though electrically initiated chemical explosions, propel the shells at targets. The Magnum has a relatively slow rate of fire, primarily limited by the time it takes the automated system to load the rockets into the launch tube, but tends to pack a big punch and is most extremely effective against capitol ships, stations, and for planetary bombardment. The rockets do as much damage through mass and velocity as from any payload they may carry.
Mass Driver 4 A generic term for weapons that propel unpowered and unguided projectiles down a long tube with a gravitational field.
Minigun 1 A smaller version of the autocannon. Generally designed for defensive use against incoming missiles and fighters. The minigun is designed to fill the space around a ship with a cloud of defensive fire.
MIRP 1 Mulitple Impact Rocket Pod. A weapons system designed to fire a formation of unguided rockets at a target in the hopes that some of them will hit.
Nova 3 Discharges a cloud of plasma pellets. Nova tubes mounted on ships are often employed like flak to intercept incoming missiles and fighters. An effective weapon at close range, though at a distance the plasma disperses and burns out. Later variations launched canisters which used proximity detonators to determine when a single burst of plasma pellets should be released. The most modern variations of the Nova will lob a plasma generator which remains in place and discharges nova clouds at intended targets.
Coilgun 2 A generic term for weapons that propel unpowered and unguided, ultra-high-speed  projectiles down a long tube with a series of localized electromagnetic fields. A series of coils is placed in a launch tube and propel the projectile, with coils ahead pulling the projectile and coils behind pushing the projectile.
Railgun 2 A generic term for weapons that propel unpowered and unguided, ultra-high-speed  projectiles down a long tube with a magnetic field. A conductive projectile is placed on a pair of conducting rails which propel it via an electromagnetic field, the Lorenz force. The high high current pulse necessary to propel the projectile generally comes through some sort of capacitor.
 
All about projectiles