| Autocannon |
2 |
A multi-barreled weapon
that produces a shower of projectiles. The barrels may be fired singly or
multiply in sequence. The projectiles may rely on mass and speed
for
damage or may incorporate small explosive or plasma charges for an
extra punch. Can be used effectively as a spray to combat incoming
missiles or fighters. |
| BioCannon |
4 |
A favourite weapon of the Vrudok, the biocannon fires
large, undirected shells full of toxins or bacteria which will infect and
corrupt a planet's ecosystem. Handy for clearing away pesky
natives and annoying indigenous lifeforms before exploiting a
planet's juicy natural resources. |
| Magnum |
4 |
Developed by Azatlath Advanced Construction, the
Magnum is crude but exceptionally effective. The Magnum,
fundamentally, is a big gun that fires massive, unguided rockets. A variety of
warheads can be purchased in compatible shell casings which,
though electrically initiated chemical explosions, propel the
shells at targets. The Magnum has a relatively slow rate of fire,
primarily limited by the time it takes the automated system to load
the rockets into the launch tube, but tends to
pack a big punch and is most extremely effective against capitol
ships, stations, and for planetary bombardment. The rockets do as
much damage through mass and velocity as from any payload they may
carry. |
| Mass Driver |
4 |
A generic term for weapons that propel unpowered and
unguided projectiles down a long tube with a gravitational field.
|
| Minigun |
1 |
A smaller version of the autocannon. Generally
designed for defensive use against incoming missiles and fighters.
The minigun is designed to fill the space around a ship with a cloud
of defensive fire. |
| MIRP |
1 |
Mulitple Impact Rocket Pod.
A weapons system designed to fire a formation of unguided rockets at
a target in the hopes that some of them will hit. |
| Nova |
3 |
Discharges a cloud of plasma pellets.
Nova tubes mounted on ships are often employed
like flak to intercept incoming missiles and fighters. An
effective weapon at close range, though at a distance the plasma
disperses and burns out. Later variations launched canisters which
used proximity detonators to determine when a single burst of
plasma pellets should be released. The most
modern variations of the Nova will lob a plasma
generator which remains in place and discharges nova clouds at
intended targets. |
| Coilgun |
2 |
A generic term for weapons that propel unpowered and
unguided, ultra-high-speed projectiles down a long tube with a series of
localized electromagnetic fields. A series of coils is placed in a
launch tube and propel the projectile, with coils ahead pulling the
projectile and coils behind pushing the projectile. |
| Railgun |
2 |
A generic term for weapons that propel unpowered and
unguided, ultra-high-speed projectiles down a long tube with a
magnetic field. A conductive projectile is placed on a pair of
conducting rails which propel it via an electromagnetic field, the
Lorenz force.
The high high current pulse necessary to propel the projectile
generally comes through some sort of capacitor. |