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Beam Weapons
 The numbers indicate a "tech level" corresponding to the History section.
Disruptor 2 The "rupture" became a favourite weapon almost as soon as the first one was built and remains a very common weapon, particularly with the empires of the Prodigal Void. Focusing energy through a Condenser Ring Matrix, the disruptor creates a relatively weak beam but is energy efficient to run. The beam duration can be maintained, generally for a few seconds until internal heat shuts the system down for a similar cooling period, and the beam swept to intercept smaller or moving targets or to act as its own tracer. Disruptors lend themselves well to co-ordination and use in batteries to increase the intensity and duration of firepower. General ship power is used to fuel the disruptor beam and buffered through a capacitive network that in turn ups their current to levels suitable for initiating the firing reaction. Higher tech level designs transfer energy more efficiently through the Condenser Rings, packing more punch or allowing for a longer beam duration. 
Modulation Cannon 3 The "mod cannon" uses ships sensors to modulate a disruptor-like energy beam as it impacts a target, harmonically exciting the localized area of impact. If the modulation is effectively achieved, extreme damage results as small areas of the target essentially shake themselves apart. 
Grapro 3
GRAvity PROjector, used in pushing and pulling objects in space. Based on the work of Zyrne and Pattonetti, the Grapro emits a beam that stimulates the Elegant emission of gravites in the target object, subjecting it to directional gravity.  Matter encountered along the length of the beam will see an equal effect to that at the end of the beam and the acceleration of air molecules and other stray particles create the "crackle" effect and distinct smell described by those in proximity to the beams.
Gravite Cannon 3 Multi-point gravity projector. Multiple, coordinated projectors can provide more push or pull to manipulate objects in space or can be used offensively to create tearing and shearing stress in enemy hulls..
Ripsaw 4 Another variation of the grapro intended strictly as an offensive weapon or high-powered cutting tool. Two tightly spaced, parallel grapro beams are fired projecting intense gravity fields in opposite directions. The effect is tearing at a localized spot on the target. The beam is often swept to produce a slashing cut.
Particle Beam 2 Essentially, the particle beam or "ion cannon" launches an intense stream of ionized atoms at a target. Simple particle beams are a fairly crude old technology abandoned by most users by the end of the Archaic period, with the exception of the Vrudok who still employ them. It does decent damage but requires large capacitor banks and enormous voltages and currents, as well as suffering from limited range due to beam spread.  Damage results from a combination of impact and electrical heating.
Penetrator 4 An antimatter based weapon, the Penetrator fires a weak, steady-state gravitic beam through which antimatter is piped, causing immense damage at the molecular level. The penetrator was developed in the early Ancient era by the Skalds, originally a close-range bolt weapon using a magnetic containment field, and spread rapidly through the Farrago as the high-damage weapon of choice.
Punch ring 3
This is a mounting methodology (like a turret or pintel is) rather than an individual weapon. Used primarily with beam weapons, the punch ring is a set of weapons that fire alternately to supply a dispersed, area-of-effect beam attack or to provide steady state fire where some weapons are firing while others are cooling.
A single power line is run to the typical punch ring and a single set of fire control resources dedicated, simplifying both design and use in combat as opposed to the same number of singular weapons.
Neutrino Tube or Starstream  5 A burst of highly unstable, rotated neutrinos are fired at the target. The neutrinons travel in a straight line, reverting back to normal neutrinos and releasing bursts of energy as they do. The rate and distance at which the neutrinons revert to neutrinos can, to some extent, be controlled prior to firing with adjustments to the quantum field used to manipulate and launch the particles. Many of the neutrinons will have penetrated to within the target when the they begin releasing energy. In addition to being subject to random bursts of high energy, a great of deal of electrical static is given off by the beam. This flashing, glittering beam gives the weapon its Starstream moniker. The Starstream was developed by the Kharkosanth Empire and is a favourite heavy weapon, though the rotated particle ammunition generally precludes it as the sole weapon type on a ship.
Black Lance 6  
Tach Lance 5 A tacton beam that maximizes the energy/mass ratio of the released rotated particles by closely regulating their velocity at emission. Damage is done by both particle impact and the energy of tachtons reverting to tachyons.