| Disruptor |
2 |
The "rupture" became a
favourite weapon almost as soon as the first one was built and
remains a very
common weapon, particularly with the empires of the
Prodigal Void. Focusing energy through a Condenser
Ring Matrix, the disruptor creates a
relatively weak beam but is energy
efficient to run. The beam duration can be maintained,
generally for a few seconds until internal heat shuts the system
down for a similar cooling period, and the beam swept to intercept
smaller or moving targets or to act as its own tracer. Disruptors
lend themselves well to co-ordination and use in batteries to
increase the intensity and duration of firepower. General ship power is used to fuel the
disruptor beam and buffered through a capacitive network that
in turn ups their current to levels suitable for initiating the
firing reaction. Higher tech level designs
transfer energy more efficiently through the Condenser Rings,
packing more punch or allowing for a longer beam
duration. |
| Modulation Cannon |
3 |
The "mod cannon" uses
ships sensors to modulate a disruptor-like energy beam as it impacts
a target, harmonically exciting the localized area of impact. If the
modulation is effectively achieved, extreme damage results as small areas of
the target essentially shake themselves apart. |
|
Grapro |
3 |
| GRAvity PROjector, used in pushing and pulling
objects in space. Based on the work of
Zyrne and Pattonetti,
the Grapro emits a beam that stimulates the
Elegant emission of gravites
in the target object, subjecting it to directional gravity. Matter encountered along the length of the beam will see an equal
effect to that at the end of the beam and the acceleration of air molecules and other
stray particles create the "crackle" effect and distinct
smell described by
those in proximity to the beams. |
 |
|
|
Gravite Cannon |
3 |
Multi-point gravity projector. Multiple,
coordinated
projectors can provide more push or pull to manipulate objects in
space or can be used offensively to create tearing and shearing
stress in enemy hulls.. |
|
Ripsaw |
4 |
Another variation of the grapro
intended strictly as an offensive weapon or high-powered cutting
tool. Two tightly spaced,
parallel grapro beams are fired projecting intense gravity fields in
opposite directions. The effect is tearing at a localized spot on the target. The
beam is often swept to produce a slashing cut. |
| Particle Beam |
2 |
Essentially, the
particle beam or "ion cannon" launches an intense stream of
ionized atoms at a target. Simple particle beams are a fairly crude
old technology abandoned by most users by the end of the Archaic
period, with the exception of the Vrudok who still employ them. It
does decent damage but requires large capacitor banks and
enormous voltages and currents, as well as suffering from
limited range due to beam spread.
Damage results from a combination of impact and electrical heating. |
| Penetrator |
4 |
An antimatter based weapon, the
Penetrator fires a weak, steady-state gravitic beam through which
antimatter is piped, causing immense damage at
the molecular level. The penetrator was developed in the early
Ancient era
by the Skalds, originally a
close-range bolt weapon using a magnetic containment field, and
spread rapidly through the
Farrago as the high-damage weapon of choice. |
| Punch ring |
3
|
| This is a mounting methodology (like
a turret or pintel is) rather than an individual weapon. Used
primarily with beam weapons, the punch ring is a set of weapons
that fire alternately to supply a dispersed,
area-of-effect beam attack or to provide steady
state fire where some weapons are firing while others are cooling.
|
 |
A single power line is run to the
typical punch ring and a single set of fire control resources
dedicated, simplifying both design and use in combat as opposed to
the same number of singular weapons.
|
| Neutrino Tube or Starstream |
5 |
A burst of highly unstable, rotated
neutrinos are fired at the target. The neutrinons travel in a
straight line, reverting back to normal neutrinos and releasing
bursts of energy as they do. The rate and distance at which the
neutrinons revert to neutrinos can, to some extent, be controlled
prior to firing with adjustments to the quantum field used to
manipulate and launch the particles. Many of the neutrinons will have
penetrated to within the target when the they begin releasing
energy. In addition to being subject to random bursts of high
energy, a great of deal of electrical static is given off by the
beam. This flashing, glittering beam gives the weapon its Starstream moniker.
The Starstream was developed by the
Kharkosanth Empire and is a favourite heavy weapon, though the
rotated particle ammunition generally precludes it as the sole
weapon type on a ship. |
| Black Lance |
6 |
|
| Tach Lance |
5 |
A tacton beam that maximizes the
energy/mass ratio of the released
rotated particles by closely regulating their
velocity at emission. Damage is done by both particle impact
and the energy of tachtons reverting to tachyons. |