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Archaic Times
(Tech level 3 - 4)

In archaic times, the warp drive made travel to other systems simpler and faster, bringing some races closer together and others to the brink of war. This was also a time of rebellions when those dissatisfied with the first models of interstellar empire left to forge their own. Energy weapons began to see commonplace usage on ships as grav shields lessen the impact of crude missile and projectile weapons. Great advances were made in the fields of bio-computing and nano-technology, with direct neural control ushering this era out.

Ships of this era were just beginning to be practical vessels for sustained interstellar exploration, commerce, and combat. Ships built at level 3 still relied on heavy armour for both function and reassurance, as the grav shield system was relatively new and untested. Missile and projectile technology began to be supplanted by nicely designed, efficient and renewable energy weapons. Grav drives were commonplace and warp drives became so by the end of the era. Control was still manual, with operators at numerous stations controlling ships systems through various interfaces, generally configurable touch screens and gesture-based systems.

Timeline
Ryder Skip Drive Invented  
Nano-Cybernetix forms  
Beginnings of Kharkosanth Empire Rebel Iliene and Humans leave Bjaki space led by Cyarkos Rhulson, "The Black Admiral". They eventually settle a planet they name Cyarkos, starting the Kharkosanth Empire.
Makkuth - Bjaki The Makkuth begin raiding outlying Bjaki settlements in search of habitable worlds and resources. The Bjaki strike back in small engagements.
Kyprians form On the Bjaki world of Caraconcil, a small group is inspired by the legends of Kyprios and Himavat. They rise to fight against the Makkuth and resist the over-technolization of society.
Volto-Avaiga forms  
Y'hotha - Skalds Y'Hotha discover Skald. Skald attack, beginning a long and drawn-out conflict. 
Beginnings of Spinward Confederacy Rebels leave Core Commonwealth and start the Spinward Confederacy
Y'hotha - Skalds - Makkuth The Makkuth, through the Celendriennes, approach and ally with the Y'Hotha against the Skalds.
The Lexicon Group forms  
Vrudokin Empire burns out Vrudok  
Y'hotha - Skalds - Makkuth Y'Hotha/Makkuth and Skald conflict grinds to a stalemate as resources dwindle. 
Core Commonwealth - Spinward Confederacy Several worlds leave Commonwealth and join Confederacy. There is hostility and armed conflict
Makkuth - Core Commonwealth Bolstered by a casual alliance with the Y'Hotha, the Makkuth begin probing attacks against their "civilized" neighbours. The Core drives back their advances.
Fly-by-neuron developed