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Archaic Times
(Tech level 3 - 4)
In archaic times, the warp drive made
travel to other systems simpler and faster, bringing some races closer
together and others to the brink of war. This was also a time of
rebellions when those dissatisfied with the first models of interstellar
empire left to forge their own. Energy weapons began to see commonplace
usage on ships as grav shields lessen the impact of crude missile and projectile weapons. Great advances were made in the fields of
bio-computing and nano-technology, with direct neural control ushering
this era out.
Ships of this era were just beginning to be practical
vessels for sustained interstellar exploration, commerce, and combat.
Ships built at level 3 still relied on heavy armour for both function
and reassurance, as the grav shield system was relatively new and
untested. Missile and projectile technology began to be supplanted by
nicely designed, efficient and renewable energy weapons. Grav drives
were commonplace and warp drives became so by the end of the era.
Control was still manual, with operators at numerous stations
controlling ships systems through various interfaces, generally
configurable touch screens and gesture-based systems.
Timeline
| Ryder Skip
Drive Invented |
|
| Nano-Cybernetix
forms |
|
| Beginnings of Kharkosanth Empire |
Rebel
Iliene and Humans leave Bjaki space led by Cyarkos Rhulson,
"The Black Admiral". They eventually settle a planet
they name Cyarkos,
starting the Kharkosanth
Empire. |
| Makkuth -
Bjaki |
The Makkuth
begin raiding outlying Bjaki settlements in search of habitable
worlds and resources. The Bjaki strike back in small engagements. |
| Kyprians
form |
On the
Bjaki world of
Caraconcil, a small
group is inspired by the legends of
Kyprios and Himavat. They rise
to fight against the
Makkuth and resist the over-technolization of society. |
| Volto-Avaiga forms |
|
| Y'hotha - Skalds |
Y'Hotha discover Skald.
Skald attack, beginning a long and drawn-out conflict. |
| Beginnings of Spinward Confederacy |
Rebels
leave Core Commonwealth and start the
Spinward Confederacy |
| Y'hotha - Skalds - Makkuth |
The
Makkuth, through the
Celendriennes, approach and ally with the
Y'Hotha against the
Skalds. |
| The Lexicon Group forms |
|
| Vrudokin Empire burns out Vrudok |
|
| Y'hotha - Skalds - Makkuth |
Y'Hotha/Makkuth and
Skald conflict grinds to a stalemate as resources dwindle. |
| Core Commonwealth - Spinward
Confederacy |
Several
worlds leave Commonwealth and join
Confederacy. There is hostility
and armed conflict |
| Makkuth - Core Commonwealth |
Bolstered by a casual alliance with
the Y'Hotha, the
Makkuth begin probing attacks against their
"civilized" neighbours. The
Core drives back their
advances. |
| Fly-by-neuron developed |
|
|