In Archaic times, the Spinward Confederacy formed, splintering from
the Core Commonwealth. A group of
disenfranchised rebels felt that the
Commonwealth was too huge and cold to effectively represent its
planets and people. They felt that the
Commonwealth was too concerned with military and trade and not
focusing on improving lives through making necessities like healthcare,
food, and technology available to all. The
Commonwealth would not rally its
resources against obviously cruel and primitive races like the
Makkuth, nor would it force Empirical
members like the Ourii to adopt
democratic systems of representation. The rebels gathered their
resources on the new Commonwealth
colony of Silver, renaming it Garrison to represent its determination to
succeed and to hold out against the assault of apathy and indifference.
The Commonwealth initially failed
to respond to the separatist activity, thinking it was a minor
inconvenience on the fringes of the empire. The hardworking and highly
vocal colonists on Garrison would quickly recruit the established world
of Jorum to succeed from the Commonwealth
and join the newly named Spinward Confederacy. There followed a brief
period of consolidation between the two worlds, which also featured
considerable tension and some limited armed conflict with the
Commonwealth. The conflict would
scare and dishearten many Commonwealth
members, in particular the world of Hadjel, which would outright switch
sides and stand up for the fledgling Confederacy. In the face of
internal pressure, the Commonwealth
was forced to let its worlds go, though a bitter taste remained.
The Confederacy would enter a period of slow colonial growth, using
the resources of its more mature worlds to settle and build up worlds
like the colony and military base on Jezanne. There would be many trade,
political, and armed disputes between the Confederacy and the
Commonwealth over the years, leading
to each refusing to trade with the others. This served only to isolate
members from each empire who had historically traded with each other.
They banded together on the planetary level to form the
UTP and demand the right to trade
independently with each other without interference from either empire.
The Spinward Confederacy still begrudges the
Core Commonwealth and stale relations have occasionally
erupted into conflict. While neither government is happy about it, individual worlds from the two empires trade
freely under the
Universal Trade Pact.
Cultural
The Spinward Confederacy is a predominantly human separatist alliance,
whose worlds join voluntarily or are settled by the central government.
"Soft aliens" who are humanoid are tolerated but any race
resembling lizards, bugs,
beasts and squid are generally considered sub-human and inferior.
The original intention of the Spinward Confederacy was to form a more
socially more aggressive and progressive alliance of worlds focused on
people before business. Its biggest problem is that its member worlds tend
to disagree on everything from policy to process. The
Confederacy, though now a relatively mature government, never really got
over the initial growing pains of empire. It is mired in the problems
with strong central leadership. It spends more time administering and
making decisions than redistributing wealth.
The Confederacy is run from a number of key positions. Every five
years, a President and Vice President are individually elected through
popular vote. The President is primarily an internal position, setting
policy for the Confederacy and guiding and shaping the laws and
attitudes of the land. Vice President, while less of a decision making
position, is a more hands on in the implementation of the President's
vision and on the execution of foreign policies.
The Confederacy is additionally run by administrative Branches. The
Records Branch deals with record keeping and statistical information.
The Justice Branch requisitions resources from the Spinward Arm to
enforce the laws devised by the Legislative Branch. The Development
Branch is in charge of building and maintaining infrastructure from
roads to bridges to buildings. The Systems Branch is in charge of
off-planet facilities, space ports, stations, and other federal systems
resources.
Local planetary governments are essentially independent entities but
are expected to maintain sufficient local equivalents to federal
Branches to interact with them effectively.
The Spinward Arm
The Spinward Arm is where the real action and power of the Spinward
Confederacy lie. The Spinward Arm is an enormous, complex organization
responsible for law enforcement, exploration, defense, and trade
matters. It is comprised of a starfleet and ground forces responsible
for the defense of its members and policing of stellar trade lanes, an
intelligence and enforcement branch responsible for on-world policing
and security of its members, and an exploration and colonization branch
responsible for locating and exploiting new worlds and resources.