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Moon
Deep in Badlands, a small moon known as Saleen spins quietly around the gas giant Nineris. Saleen was settled noisily by the galactic empires in the hopes that a foothold could be established and the Badlands tamed. Saleen was abandoned quietly by the galactic empires in that hopes that no one would realize she was too much for them, with the passionless knowledge that those left behind were completely on their own.

Saleen is a hard planet populated by hard people. Her lands are buckled by severe tectonics and dotted with magma flows and hot geysers. Violent storms cross her face almost daily. Even her dusky days and dark nights and fractured by Nineris, with her daily eclipses.


  • working world
  • harsh and real
  • diverse, alien landscapes
  • wild, untamed

 


People
Those who live on Saleen live in spite of the odds. Survivors, one and all, that have carved extreme and diverse ways of life on the face of an extreme and diverse environment. By clinging to science, faith, or madness, the people of Saleen have covered her surface and crawled into her belly to create cities and empires like none in the civilized galaxy.
 
  • npcs with opinions and agendas
  • diverse technology, high and low
  • complex, original factions
  • intrigue and secrecy
  • action and conquest
  • players change the world
  • the world changes the player

Some have turned to science, devoutly maintaining the technological relics of the past or developing new and unique methods to survive, support, or conquer. Some have turned to their peers and developed strong, self-sustaining civilizations based on cooperation and traditional values. Others have banded together with sinister purpose and meld with the more well-meaning citizens of the planet. Like the rest of the universe, Saleen is rife with bloody conquest and dark intrigue as her factions scrabble power, knowledge, and sometimes just plain survival.

Saleen is a living planet. Things change. Empires crumble, cities expand, and factions win and lose control of the world around them. The citizens will adapt to the goings on in the world around them, following their own agendas and forming their own opinions both personally and politically. In fact, the world itself will adapt to the actions of its citizens, for no deed is without its consequences.

Skills
There is no safety net, no simple class to join and know that your destiny is laid out before you. The world of Saleen is full of a diversity of skills and anyone can learn them... for whatever purpose they have in mind. Some skills are jealously guarded by those who have developed them and can only be won through worthy action and trusts won. 

  • unique, diverse skills
  • secret skills
  • skills that matter
  • tactical and strategic
  • build, smash, change

Quests
Quests are dynamic, changing adventures. They are integrated into a living world where things change, where people have motives, and things are not always as they seem. Quests will be dynamically generated based on the needs of a faction or personality of an NPC.

It may seem to be a simple a simple matter to eliminate a member from a group of bandits... but what if the bandits start hiring other players to stop you? What if the bandit offers you a reason and reward to join his group? What if the bandit has found out you're coming and moved to a different city... or laid a trap in expectation? What if you could offer the quest to someone else to complete for you... or assign quests and rewards of your own design?
  • dynamic quests
  • based on faction needs and NPC personality
  • adapt to the situation of the world
  • adapt to the choices of those involved
  • player assigned quests