The
Zvetaku Creed
are highly misunderstood. It seems strange to the
rest of the galaxy that a group of humans would band together and,
under the banner of religion, modify themselves with every
conceivable manner of mechanical, nanite, and biological
augmentation known. It seems even stranger that these
self-produced super-beings would then ship themselves off to
settle the most barren, lifeless worlds the Cold Frontier has to
offer. To the Zvetaku it all just makes sense....
The Zvetaku creed is one of personal perfection
and spiritual enlightenment. Where the powers that drive the
universe have left humans with fragile exterior shells, they have
also given human an almost limitless capacity for innovation and
motivation. To use the gift of the human imagination and will to
perfect one's weak exterior is to pay tribute to the powers that
made us all, to take one small step toward glorifying their
simple, natural perfection. And so, with every conceivable technology
available, the Zvetaku adapt themselves to their chosen tasks in
life.
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The next logical
step, philosophically speaking, is to use the mind of man to bring
life to dead worlds, to ease nature's burden by helping it
with its duties. The Sanctifiers leave the safety of the populated
galaxy and colonize barren, lifeless worlds, bringing nature's
bounty by the hands and minds of man. Sanctification Plants are
built,
spewing carbon dioxide to thicken the atmosphere and Soil Farmers
grind the rock surface to fertile soil. Domed cities arise to
house the generations of pilgrims that will come. |
And a few individuals, lucky or
unlucky, are chosen to be Martyrs. Having undergone enormous
personal modifications, Martyrs are those who walk the surface of
the fledgling colony worlds without protection. They work the remote mines,
soil farms, and sanctification plants. They sew the seeds of the
transitional plants and animals that will rapid-evolve and
eventually populate the planet with a thriving ecosystem... life of
its own. The sacrifice the Martyrs make is that they can never
return to their homes and walk amongst their peers, or even within the confines of
the domed cities, again. They live as outcasts, giving their lives
entirely to their new planet, even as they work to make it
unliveable for themselves.
The Invasion
| could not be foretold. Granted,
the Zvetaku world of Bezhysta was relatively close to the
territory of the Makkuth
Dynasty but they were always busy, locked in conflict
with their closer neighbours like the Skalds
and the Y'Hotha
Alliance. Few could have predicted that the Makkuth
could forge an alliance with their neighbours,
promising new territory and worlds in calmer sectors under a
united banner.
And so they came, sweeping into the Bezhysta
system like a horde of kokris, tying up Zvetaku near-system assets
and jamming communication. They filled the planetary orbit with
ships, threatening to devastate the domed cities if the Zvetaku
did not surrender. Within hours, the dark alliance had control of
Bezhysta's major cities and resources, leaving only a handful of
Martyrs wandering the planet's surface... isolated, alone and
helpless.
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Helpless
is a relative term. It only applies when hope and
determination are lost. Even a single individual, properly motivated and
skilled, can potentially affect the resolve of an entire world.
Are you him?
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Features
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Characters
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Weapons
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The Bad Guys
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Bezhysta
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